P12
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@@ -1,4 +1,6 @@
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import { _decorator, Component, Node, Prefab, instantiate } from 'cc';
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import { _decorator, Component, Node, Prefab, instantiate, math, Animation } from 'cc';
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import { dpComponent } from './dpComponent';
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import { dpImpl } from './dpImpl';
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import { zd } from './zd';
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const { ccclass, property } = _decorator;
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@@ -8,28 +10,57 @@ export class gameManager extends Component {
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@property(Node)
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public plant:Node = null;
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@property(Prefab)
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public dp1:Prefab = null;
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@property(Prefab)
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public dp2:Prefab = null;
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@property(Node)
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public zdOut:Node = null;
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@property(Prefab)
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public zd1:Prefab = null;
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@property(Prefab)
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public zd2:Prefab = null;
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@property(Prefab)
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public zd3:Prefab = null;
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/**子弹移动速度*/
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@property
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public zd_speed:number = 0.2;
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/**发射子弹的间隔*/
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@property
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public new_zd_time = 0.3;
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public new_zd_time = 0.2;
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/**当前发射子弹的间隔*/
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@property
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public _new_zd_time = 0;
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/**敌人生成的间隔时间 */
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@property
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public createDpTime = 2;
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/**当前敌人生成的时间 */
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public _createDpTime = 0;
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/**组合间隔状态 */
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public _createDpArr = dpImpl.dpArr.dps1;
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@property
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public dp1_speed:number = 0.05;
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@property
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public dp2_speed:number = 0.03;
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private _isTouch:boolean = false;
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start() {
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this._new_zd_time = this.new_zd_time;
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this.changeDpMode();
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}
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update(deltaTime: number) {
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@@ -39,9 +70,45 @@ export class gameManager extends Component {
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this.createZd();
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this._new_zd_time = 0;
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}
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if(this._createDpArr === dpImpl.dpArr.dps1){
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this._createDpTime += deltaTime;
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if(this._createDpTime > this.createDpTime){
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this.cerateDp();
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this._createDpTime = 0;
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}
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}else{
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}
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}
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public cerateDp() {
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let randm = math.randomRangeInt(1,3);
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let p:Prefab = null;
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let speed = 0;
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let t = 1;
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if(randm === dpImpl.dpType.TYPE1){
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p = this.dp1;
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speed = this.dp1_speed;
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t=1;
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}else{
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p = this.dp2;
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speed = this.dp2_speed;
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t=2;
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}
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const dp = instantiate(p);
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dp.setParent(this.node);
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const dpc = dp.getComponent(dpComponent);
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dpc._init(speed);
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let loc = math.randomRange(-3.8,3.8);
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dp.setPosition(loc, 1, -dpc.dp_max);
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}
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public createZd(){
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const zd01 = instantiate(this.zd1);
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zd01.setParent(this.zdOut);
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@@ -54,5 +121,11 @@ export class gameManager extends Component {
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isTouch(val:boolean){
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this._isTouch = val;
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}
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changeDpMode(){
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this.schedule(()=>{
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this._createDpArr++;
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},10,3);
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}
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}
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