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"ca039486-6d99-4899-b33c-bc3628c6b455" }, @@ -773,7 +773,7 @@ "_priority": 1073741824, "_fov": 45, "_fovAxis": 0, - "_orthoHeight": 452.93233082706763, + "_orthoHeight": 320, "_near": 1, "_far": 2000, "_color": { @@ -907,16 +907,34 @@ "plant": { "__id__": 15 }, + "dp1": { + "__uuid__": "cd87f114-c5c0-4729-bb34-0c7d244af503", + "__expectedType__": "cc.Prefab" + }, + "dp2": { + "__uuid__": "f3d4a09f-c020-4bd2-a91d-85186c111b6b", + "__expectedType__": "cc.Prefab" + }, "zdOut": { - "__id__": 28 + "__id__": 29 }, "zd1": { "__uuid__": "927e5c75-235e-462e-a0f2-d6f87bbe8349", "__expectedType__": "cc.Prefab" }, + "zd2": { + "__uuid__": "feb5de5e-aa53-4e08-8757-ebb7330fe20c", + "__expectedType__": "cc.Prefab" + }, + "zd3": { + "__uuid__": "57849c62-7ff0-42a5-ab5c-c1978717c13d", + "__expectedType__": "cc.Prefab" + }, "zd_speed": 0.2, - "new_zd_time": 0.3, - "_new_zd_time": 0, + "new_zd_time": 0.2, + "createDpTime": 2, + "dp1_speed": 0.05, + "dp2_speed": 0.03, "_id": "aaX4RqMLVAKL2tbj7n23Tn" }, { @@ -931,6 +949,9 @@ "_components": [ { "__id__": 26 + }, + { + "__id__": 28 } ], "_prefab": null, @@ -963,6 +984,28 @@ }, "_id": "62x4MGVE5D2a6WhTvN6i6j" }, + { + "__type__": "cc.Animation", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 27 + }, + "_enabled": true, + "__prefab": null, + "playOnLoad": false, + "_clips": [ + { + "__uuid__": "c5e86312-71cc-4df5-bdef-dcf86f5a996f", + "__expectedType__": "cc.AnimationClip" + } + ], + "_defaultClip": { + "__uuid__": "c5e86312-71cc-4df5-bdef-dcf86f5a996f", + "__expectedType__": "cc.AnimationClip" + }, + "_id": "c3rvtsnVhFU4aqMJ0BTIhC" + }, { "__type__": "cc.Node", "_name": "zdout", @@ -972,7 +1015,7 @@ }, "_children": [ { - "__id__": 29 + "__id__": 30 } ], "_active": true, @@ -1011,17 +1054,17 @@ "__type__": "cc.Node", "_objFlags": 0, "_parent": { - "__id__": 28 + "__id__": 29 }, "_prefab": { - "__id__": 30 + "__id__": 31 }, "__editorExtras__": {} }, { "__type__": "cc.PrefabInfo", "root": { - "__id__": 29 + "__id__": 30 }, "asset": { "__uuid__": "927e5c75-235e-462e-a0f2-d6f87bbe8349", @@ -1029,7 +1072,7 @@ }, "fileId": "d1jZnG8JRJzKbZX2BPhzI1", "instance": { - "__id__": 31 + "__id__": 32 }, "targetOverrides": null, "nestedPrefabInstanceRoots": null @@ -1042,16 +1085,16 @@ "mountedComponents": [], "propertyOverrides": [ { - "__id__": 32 - }, - { - "__id__": 34 + "__id__": 33 }, { "__id__": 35 }, { "__id__": 36 + }, + { + "__id__": 37 } ], "removedComponents": [] @@ -1059,7 +1102,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 33 + "__id__": 34 }, "propertyPath": [ "_name" @@ -1075,7 +1118,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 33 + "__id__": 34 }, "propertyPath": [ "_lpos" @@ -1090,7 +1133,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 33 + "__id__": 34 }, "propertyPath": [ "_lrot" @@ -1106,7 +1149,7 @@ { "__type__": "CCPropertyOverrideInfo", "targetInfo": { - "__id__": 33 + "__id__": 34 }, "propertyPath": [ "_euler" @@ -1127,30 +1170,30 @@ "targetOverrides": null, "nestedPrefabInstanceRoots": [ { - "__id__": 29 + "__id__": 30 } ] }, { "__type__": "cc.SceneGlobals", "ambient": { - "__id__": 39 - }, - "shadows": { "__id__": 40 }, - "_skybox": { + "shadows": { "__id__": 41 }, - "fog": { + "_skybox": { "__id__": 42 }, - "octree": { + "fog": { "__id__": 43 }, - "lightProbeInfo": { + "octree": { "__id__": 44 }, + "lightProbeInfo": { + "__id__": 45 + }, "bakedWithStationaryMainLight": false, "bakedWithHighpLightmap": false }, diff --git a/assets/src/UIMain.ts b/assets/src/UIMain.ts index c6e0f8e..f4423a1 100644 --- a/assets/src/UIMain.ts +++ b/assets/src/UIMain.ts @@ -21,7 +21,7 @@ export class UIMain extends Component { public bg_sd:number = 1; //背景滚动最大距离 - public bg_max:number = 10; + public bg_max:number = 18; //plane移动速度 @property diff --git a/assets/src/dpComponent.ts b/assets/src/dpComponent.ts new file mode 100644 index 0000000..3c83b08 --- /dev/null +++ b/assets/src/dpComponent.ts @@ -0,0 +1,40 @@ +import { _decorator, Component, Node, Animation } from 'cc'; +import { dpImpl } from './dpImpl'; +const { ccclass, property } = _decorator; + +@ccclass('dpComponent') +export class dpComponent extends Component { + + //plane移动动画 + @property(Animation) + public p_an:Animation = null; + + private dpSpeed:number = 0; + + @property + public _dpType = dpImpl.dpType.TYPE1; + + //飞行最大距离 + public dp_max:number = 12; + + start() { + + this.p_an.crossFade('p_an', .5); + } + + update(deltaTime: number) { + + const pos = this.node.position; + let movez = pos.z + this.dpSpeed; + this.node.setPosition(pos.x, pos.y, movez); + + if(movez > this.dp_max) this.node.destroy(); + + } + + public _init(speed:number){ + this.dpSpeed = speed; + } + +} + diff --git a/assets/src/dpComponent.ts.meta b/assets/src/dpComponent.ts.meta new file mode 100644 index 0000000..7c6bebd --- /dev/null +++ b/assets/src/dpComponent.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "4608dd9a-dc99-4568-b152-35956833dfaf", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/src/dpImpl.ts b/assets/src/dpImpl.ts new file mode 100644 index 0000000..9cbb10e --- /dev/null +++ b/assets/src/dpImpl.ts @@ -0,0 +1,17 @@ + +export class dpImpl{ + + /**敌人类型 */ + public static dpType = { + TYPE1: 1, + TYPE2: 2, + } + + /**敌人组合 */ + public static dpArr = { + dps1: 1, + dps2: 2, + } + +} + diff --git a/assets/src/dpImpl.ts.meta b/assets/src/dpImpl.ts.meta new file mode 100644 index 0000000..136f7dc --- /dev/null +++ b/assets/src/dpImpl.ts.meta @@ -0,0 +1,9 @@ +{ + "ver": "4.0.23", + "importer": "typescript", + "imported": true, + "uuid": "f2b02056-c12f-4898-839e-4b40e2bdef88", + "files": [], + "subMetas": {}, + "userData": {} +} diff --git a/assets/src/gameManager.ts b/assets/src/gameManager.ts index 59a0ad9..1c8ce32 100644 --- a/assets/src/gameManager.ts +++ b/assets/src/gameManager.ts @@ -1,4 +1,6 @@ -import { _decorator, Component, Node, Prefab, instantiate } from 'cc'; +import { _decorator, Component, Node, Prefab, instantiate, math, Animation } from 'cc'; +import { dpComponent } from './dpComponent'; +import { dpImpl } from './dpImpl'; import { zd } from './zd'; const { ccclass, property } = _decorator; @@ -8,28 +10,57 @@ export class gameManager extends Component { @property(Node) public plant:Node = null; + @property(Prefab) + public dp1:Prefab = null; + + @property(Prefab) + public dp2:Prefab = null; + @property(Node) public zdOut:Node = null; @property(Prefab) public zd1:Prefab = null; + @property(Prefab) + public zd2:Prefab = null; + + @property(Prefab) + public zd3:Prefab = null; + + /**子弹移动速度*/ @property public zd_speed:number = 0.2; /**发射子弹的间隔*/ @property - public new_zd_time = 0.3; + public new_zd_time = 0.2; /**当前发射子弹的间隔*/ - @property public _new_zd_time = 0; + /**敌人生成的间隔时间 */ + @property + public createDpTime = 2; + + /**当前敌人生成的时间 */ + public _createDpTime = 0; + + /**组合间隔状态 */ + public _createDpArr = dpImpl.dpArr.dps1; + + @property + public dp1_speed:number = 0.05; + + @property + public dp2_speed:number = 0.03; + private _isTouch:boolean = false; start() { this._new_zd_time = this.new_zd_time; + this.changeDpMode(); } update(deltaTime: number) { @@ -39,9 +70,45 @@ export class gameManager extends Component { this.createZd(); this._new_zd_time = 0; } + + if(this._createDpArr === dpImpl.dpArr.dps1){ + + this._createDpTime += deltaTime; + if(this._createDpTime > this.createDpTime){ + this.cerateDp(); + this._createDpTime = 0; + } + + }else{ + + } } + public cerateDp() { + + let randm = math.randomRangeInt(1,3); + let p:Prefab = null; + let speed = 0; + let t = 1; + if(randm === dpImpl.dpType.TYPE1){ + p = this.dp1; + speed = this.dp1_speed; + t=1; + }else{ + p = this.dp2; + speed = this.dp2_speed; + t=2; + } + const dp = instantiate(p); + dp.setParent(this.node); + const dpc = dp.getComponent(dpComponent); + dpc._init(speed); + let loc = math.randomRange(-3.8,3.8); + dp.setPosition(loc, 1, -dpc.dp_max); + + } + public createZd(){ const zd01 = instantiate(this.zd1); zd01.setParent(this.zdOut); @@ -54,5 +121,11 @@ export class gameManager extends Component { isTouch(val:boolean){ this._isTouch = val; } + + changeDpMode(){ + this.schedule(()=>{ + this._createDpArr++; + },10,3); + } }