增加个人逻辑

This commit is contained in:
admin
2023-04-25 17:29:36 +08:00
parent d414e37e6e
commit 5eecee380e
3 changed files with 63 additions and 11 deletions

View File

@@ -35,20 +35,20 @@ export class gameManager extends Component {
/**发射子弹的间隔*/
@property
public new_zd_time = 0.2;
public new_zd_time = 0.1;
/**当前发射子弹的间隔*/
public _new_zd_time = 0;
/**敌人生成的间隔时间 */
@property
public createDpTime = 2;
public createDpTime = 3;
/**当前敌人生成的时间 */
public _createDpTime = 0;
/**组合间隔状态 */
public _createDpArr = dpImpl.dpArr.dps1;
public _createDpArr = 0;
@property
public dp1_speed:number = 0.05;
@@ -58,6 +58,8 @@ export class gameManager extends Component {
private _isTouch:boolean = false;
private lasttype:number = 0;
start() {
this._new_zd_time = this.new_zd_time;
this.changeDpMode();
@@ -71,21 +73,37 @@ export class gameManager extends Component {
this._new_zd_time = 0;
}
if(this._createDpArr === dpImpl.dpArr.dps1){
this._createDpTime += deltaTime;
if(this._createDpArr <= 2){
this._createDpTime += deltaTime;
if(this._createDpTime > this.createDpTime){
this.cerateDp();
this.cerateDp(0);
this._createDpTime = 0;
}
}else{
if(this._createDpTime > this.createDpTime * 0.8){
let rm = math.randomRangeInt(1,3);
if(rm == 2 && this.lasttype == 0){
this.cerateDpArr(this._createDpArr > 2 && this._createDpArr <= 6 ? 1:2);
this.lasttype=1;
}
else{
this.cerateDp(this._createDpArr > 2 && this._createDpArr <= 6 ? 1:2);
this.lasttype=0;
}
this._createDpTime = 0;
}
}
}
public cerateDp() {
public cerateDp(n:number) {
let randm = math.randomRangeInt(1,3);
let p:Prefab = null;
@@ -103,12 +121,26 @@ export class gameManager extends Component {
const dp = instantiate(p);
dp.setParent(this.node);
const dpc = dp.getComponent(dpComponent);
dpc._init(speed);
dpc._init(speed,n,0);
let loc = math.randomRange(-3.8,3.8);
dp.setPosition(loc, 1, -dpc.dp_max);
}
public cerateDpArr(n:number) {
let parr = new Array<Node>(5);
for (let i = 0; i < parr.length; i++) {
let randm = math.randomRangeInt(1,3);
parr[i] = instantiate(randm==1?this.dp1:this.dp2);
parr[i].setParent(this.node);
const dpc = parr[i].getComponent(dpComponent);
dpc._init(randm==1?this.dp1_speed:this.dp2_speed,n,1);
parr[i].setPosition(i*1.8-3.6, 1, -dpc.dp_max);
}
}
public createZd(){
const zd01 = instantiate(this.zd1);
zd01.setParent(this.zdOut);