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admin
2023-04-24 15:19:08 +08:00
commit 0d3072c20a
39 changed files with 2723 additions and 0 deletions

59
assets/src/gameManager.ts Normal file
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import { _decorator, Component, Node, Prefab, instantiate } from 'cc';
import { zd } from './zd';
const { ccclass, property } = _decorator;
@ccclass('gameManager')
export class gameManager extends Component {
@property(Node)
public plant:Node = null;
@property(Node)
public zdOut:Node = null;
@property(Prefab)
public zd1:Prefab = null;
/**子弹移动速度*/
@property
public zd_speed:number = 0.2;
/**发射子弹的间隔*/
@property
public new_zd_time = 0.3;
/**当前发射子弹的间隔*/
@property
public _new_zd_time = 0;
private _isTouch:boolean = false;
start() {
this._new_zd_time = this.new_zd_time;
}
update(deltaTime: number) {
this._new_zd_time += deltaTime;
if(this._isTouch && this._new_zd_time > this.new_zd_time){
this.createZd();
this._new_zd_time = 0;
}
}
public createZd(){
const zd01 = instantiate(this.zd1);
zd01.setParent(this.zdOut);
const ppos = this.plant.position;
zd01.setPosition(ppos.x, ppos.y, ppos.z - 1);
const zdcop = zd01.getComponent(zd);
console.log(this.zd_speed);
zdcop.z_speed = this.zd_speed;
}
isTouch(val:boolean){
this._isTouch = val;
}
}