This commit is contained in:
admin
2023-04-24 15:19:08 +08:00
commit 0d3072c20a
39 changed files with 2723 additions and 0 deletions

77
assets/src/UIMain.ts Normal file
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import { _decorator, Component, Node, input, Input, EventTouch, Animation } from 'cc';
import { gameManager } from './gameManager';
const { ccclass, property } = _decorator;
@ccclass('UIMain')
export class UIMain extends Component {
@property(gameManager)
public gm:gameManager = null;
@property(Node)
public bg1:Node = null;
@property(Node)
public bg2:Node = null;
@property(Node)
public plane:Node = null;
//背景滚动速度
public bg_sd:number = 1;
//背景滚动最大距离
public bg_max:number = 10;
//plane移动速度
@property
public p_speed:number = 1;
//plane移动动画
@property(Animation)
public p_an:Animation = null;
start() {
//背景
this.bg1.setPosition(0,0,0);
this.bg2.setPosition(0,0,-this.bg_max);
//plane
this.node.on(Input.EventType.TOUCH_MOVE,this.onmove,this);
this.node.on(Input.EventType.TOUCH_START,this.onmoves,this);
this.node.on(Input.EventType.TOUCH_END,this.onmovee,this);
}
update(deltaTime: number) {
//背景
this.bg1.setPosition(0,0,this.bg1.position.z+deltaTime*this.bg_sd);
this.bg2.setPosition(0,0,this.bg2.position.z+deltaTime*this.bg_sd);
if(this.bg1.position.z>this.bg_max) this.bg1.setPosition(0,0,this.bg2.position.z-this.bg_max);
else if(this.bg2.position.z>this.bg_max) this.bg2.setPosition(0,0,this.bg1.position.z-this.bg_max);
}
onmove(event:EventTouch){
const delat = event.touch.getDelta();
const pos = this.plane.position;
this.plane.setPosition(pos.x + 0.01 * this.p_speed * delat.x, pos.y, pos.z - 0.01 * this.p_speed * delat.y);
}
onmoves(event:EventTouch){
this.p_an.crossFade('p_an', .5);
this.gm.isTouch(true);
//this.plane.setPosition(event.touch.getLocationX(),this.plane.position.y,event.touch.getLocationY());
}
onmovee(event:EventTouch){
this.p_an.stop();
this.gm.isTouch(false);
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "9f13340b-a236-4f6a-94da-6d69735fa52f",
"files": [],
"subMetas": {},
"userData": {}
}

59
assets/src/gameManager.ts Normal file
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import { _decorator, Component, Node, Prefab, instantiate } from 'cc';
import { zd } from './zd';
const { ccclass, property } = _decorator;
@ccclass('gameManager')
export class gameManager extends Component {
@property(Node)
public plant:Node = null;
@property(Node)
public zdOut:Node = null;
@property(Prefab)
public zd1:Prefab = null;
/**子弹移动速度*/
@property
public zd_speed:number = 0.2;
/**发射子弹的间隔*/
@property
public new_zd_time = 0.3;
/**当前发射子弹的间隔*/
@property
public _new_zd_time = 0;
private _isTouch:boolean = false;
start() {
this._new_zd_time = this.new_zd_time;
}
update(deltaTime: number) {
this._new_zd_time += deltaTime;
if(this._isTouch && this._new_zd_time > this.new_zd_time){
this.createZd();
this._new_zd_time = 0;
}
}
public createZd(){
const zd01 = instantiate(this.zd1);
zd01.setParent(this.zdOut);
const ppos = this.plant.position;
zd01.setPosition(ppos.x, ppos.y, ppos.z - 1);
const zdcop = zd01.getComponent(zd);
console.log(this.zd_speed);
zdcop.z_speed = this.zd_speed;
}
isTouch(val:boolean){
this._isTouch = val;
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7dcc9246-3519-47f8-909c-f7c5fce852c3",
"files": [],
"subMetas": {},
"userData": {}
}

28
assets/src/zd.ts Normal file
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import { _decorator, Component, Node } from 'cc';
const { ccclass, property } = _decorator;
const OUTMOVE = -10;
@ccclass('zd')
export class zd extends Component {
@property
public z_speed:number = 0;
start() {
}
update(deltaTime: number) {
const pos = this.node.position;
const moveLength = pos.z - this.z_speed;
this.node.setPosition(pos.x, pos.y, moveLength);
if(moveLength < OUTMOVE){
this.node.destroy();
}
}
}

9
assets/src/zd.ts.meta Normal file
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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "e6210d16-2ce8-4552-a41e-dd2b582c988e",
"files": [],
"subMetas": {},
"userData": {}
}